

GO button starts the job (in batch mode it starts automatically). So ensure that all files in these folders are from the same type.ĩ. N!B! you can not change graphics type in batch mode. If ticked, you can drag multiple folders on fmXML window to process them as a batch. If you do not tick this checkbox, new dialog will pop up, asking you for resource ID for each file. If they are not, you will end up with config.xml files with IDs as 0, and they will not work in the game.

If filenames of these graphics already are resource ID numbers (which you can find in FMĢ005 using option to show unique IDs), you can tick this checkbox. – competition logos – for competition logos This works with face/logo packs, but not with kits (may be implemented later) – Translate file names to IDs Use this if you have downloaded a face pack which contains files, named as player real name, not ID,īut you want to copy them in another folder (to avoid duplicates or whatever another reason). – Make config.xml file Use this if you have made faces/logos/kits for some players/clubs/competitions Next – choose Action from these 2 options: First you have to choose working directory. Now you should see small window with an Edit box, some buttons, check-boxes and radio buttonsĥ. After creating the graphics, we find their folder(s) in the program and then we set options (it is very easy) and generate the config.xml file, which is necessary for such add-ons to working properly in-game.įmXML was created by Papuass in October 22nd, 2004 and was last updated on March 5th, 2005.ĭropbox download Mediafire download How to use fmXMLĤ. FmXML is an application useful especially for graphics makers and players, who like creating facepacks, logopacks and kitspacks from time to time.
